Faramor - Silverfang Mantle

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A devout Rogue, relentless in hunting down enemies with healing powers.

Ultimate - Unlocks at Level 1

Sanctified Circle

Faramor consumes
250
Energy to summon a
1
magic circle, centered on his current target, dealing
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210%
true damage to enemies caught inside. While the circle is active, he consumes
120
Energy per second to maintain it. Enemies within the circle cannot heal; every
0.5s
they take
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35%
true damage, plus extra true damage equal to
20%
of their lost HP. The extra true damage cannot exceed
240%
of Faramor's ATK. If no enemies remain in the circle for
1s
the skill ends immediately.

Level 2 | Unlocks at Level 51
Increases the damage dealt when summoning the magic circle to
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220%
and the subsequent damage to
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40%
per hit.

Level 3 | Unlocks at Level 111
Increases the damage dealt when summoning the magic circle to
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230%
and the subsequent damage to
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45%
per hit.

Level 4 | Unlocks at Level 171
Increases the damage dealt when summoning the magic circle to
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240%
and the subsequent damage to
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50%
per hit.

Level 5 | Unlocks at Level 231
Increases the damage dealt when summoning the magic circle to
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250%
and the subsequent damage to
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55%
per hit.
Skill 1 - Unlocks at Level 11

Glory's Embrace

Faramor prays to imbue his weapon with sacred power, gaining a shield that can absorb
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200%
damage while dealing
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250%
damage to his current target. The shield lasts for
6s
If Faramor has an active non-permanent stat boost from his allies when using this skill, it instead deals true damage.

Level 2 | Unlocks at Level 71
Increases the damage dealt to the target to
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260%

Level 3 | Unlocks at Level 131
Increases the damage dealt to the target to
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270%

Level 4 | Unlocks at Level 191
Increases the damage dealt to the target to
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280%
Skill 2 - Unlocks at Level 31

Sacred Pledge

Passive. During battle preparation, Faramor can bless an adjacent allied hero, prioritizing those placed behind him. Active. Faramor increases ATK by
12%
for
10s
for both himself and the hero he blesses, automatically reapplying the buff when it expires. Every
3s
while the buff is active, Faramor also deals
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100%
damage to enemies within
1
tile of both himself and the blessed hero, stunning the affected enemies for
0.5s

Level 2 | Unlocks at Level 91
Faramor increases the ATK of himself and the blessed allied hero by
13%

Level 3 | Unlocks at Level 151
Faramor increases the ATK of himself and the blessed allied hero by
14%

Level 4 | Unlocks at Level 211
Faramor increases the ATK of himself and the blessed allied hero by
15%
Unlocks at Legendary+

Hero Focus

Increases Haste by
12
during battle.

Level 2
Increases Haste by
16
during battle.

Level 3
Increases Haste by
20
during battle.
EX. Skill - Unlocks at Mythic+

Bitter Requiem

Faramor replaces his normal attacks with Glory's Embrace while his magic circle is active, but the shield value he gains from Glory's Embrace is capped at
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600%
The magic circle also weakens the enemies within it, allowing allies to deal extra true damage equal to
75%
of their ATK. Each ally can only trigger the extra damage once every
1s

Level 2 | Unlocks at EX. +5
Increases the extra true damage dealt by allies to
80%
of their ATK.

Level 3 | Unlocks at EX. +10
When an enemy is defeated within the magic circle, grants Faramor
10%
ATK and expands the circle's radius to
2
tiles. This effect can only trigger once per battle.

Level 4 | Unlocks at EX. +15
Increases the extra true damage dealt by allies to
85%
of their ATK.
Unlocks at Supreme+

Enhance Force

If an enemy revives within Faramor's magic circle after their HP drops to 0, Faramor will reduce their Vitality by
50

Tales

Tale 1
1
Faramor's homeland was ravaged by a Graveborn-induced anomaly, destroying the land and claiming many lives. This tragedy led him to leave and pursue the truth, determined to find the culprit.
Tale 2
2
Tracing the Graveborn's trail,
Faramor arrived at Whiteridge, where he joined the "undead hunters", a secret group from the Lightbearer Empire. He was its first Wilder member.
Tale 3
3
He named his sacred tome the "Book of Radiance". It contains nearly all known knowledge about the undead and the Graveborn.
Tale 4
4
Faramor is gentle and kind, and he possesses exceptional etiquette and composure. He places high importance on keeping his fur clean and well-groomed.
Tale 5
5
His heightened sense of smell is both a gift and a burden. After all, no one enjoys detecting unpleasant odors from hundreds of meters away.
Tale 6
6
"
Faramor? Oh, I know him! He's super nice, makes yummy soup, and tells the best stories about his home! He even gets all shy sometimes. His ears turn red and wiggle!" —A child from Cedartown
Tale 7
7
As a Wilder,
Faramor has a natural affinity for plants and is skilled in herbal remedies. He also invented a special ointment for fur care.
Tale 8
8
Back in his homeland,
Faramor, like other Wilders, fought using the power of nature. Now, as an undead hunter, he combines that with Divine Light, creating his own unique combat style.
Tale 9
9
After his original weapon was destroyed in the catastrophe in his homeland,
Faramor forged a new blade, incorporating materials imbued with the power of light and parts of his old weapon into the hilt.
Tale 10
10
Faramor named his weapon "Oathheart" as a reminder never to forget the vow he made—to personally capture the Graveborn responsible for his homeland's devastation.
Credits to: The Yaphalla Community
Developed by: camil.o

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