Faramor - Silverfang Mantle




A devout Rogue, relentless in hunting down enemies with healing powers.
Ultimate - Unlocks at Level 1
Sanctified Circle
Faramor consumes Energy to summon a magic circle, centered on his current target, dealing
210% true damage to enemies caught inside. While the circle is active, he consumes Energy per second to maintain it. Enemies within the circle cannot heal; every they take
35% true damage, plus extra true damage equal to of their lost HP. The extra true damage cannot exceed of Faramor's ATK. If no enemies remain in the circle for the skill ends immediately.
250
1

120
0.5s

20%
240%
1s
Level 2 | Unlocks at Level 51
Increases the damage dealt when summoning the magic circle to
220% and the subsequent damage to
40% per hit.


Level 3 | Unlocks at Level 111
Increases the damage dealt when summoning the magic circle to
230% and the subsequent damage to
45% per hit.


Level 4 | Unlocks at Level 171
Increases the damage dealt when summoning the magic circle to
240% and the subsequent damage to
50% per hit.


Level 5 | Unlocks at Level 231
Increases the damage dealt when summoning the magic circle to
250% and the subsequent damage to
55% per hit.


Skill 1 - Unlocks at Level 11
Glory's Embrace
Faramor prays to imbue his weapon with sacred power, gaining a shield that can absorb
200% damage while dealing
250% damage to his current target. The shield lasts for If Faramor has an active non-permanent stat boost from his allies when using this skill, it instead deals true damage.


6s
Level 2 | Unlocks at Level 71
Increases the damage dealt to the target to
260%

Level 3 | Unlocks at Level 131
Increases the damage dealt to the target to
270%

Level 4 | Unlocks at Level 191
Increases the damage dealt to the target to
280%

Skill 2 - Unlocks at Level 31
Sacred Pledge
Passive. During battle preparation, Faramor can bless an adjacent allied hero, prioritizing those placed behind him.
Active. Faramor increases ATK by for for both himself and the hero he blesses, automatically reapplying the buff when it expires. Every while the buff is active, Faramor also deals
100% damage to enemies within tile of both himself and the blessed hero, stunning the affected enemies for
12%
10s
3s

1
0.5s
Level 2 | Unlocks at Level 91
Faramor increases the ATK of himself and the blessed allied hero by
13%
Level 3 | Unlocks at Level 151
Faramor increases the ATK of himself and the blessed allied hero by
14%
Level 4 | Unlocks at Level 211
Faramor increases the ATK of himself and the blessed allied hero by
15%
Unlocks at Legendary+
Hero Focus
Increases Haste by during battle.
12
Level 2
Increases Haste by during battle.
16
Level 3
Increases Haste by during battle.
20
EX. Skill - Unlocks at Mythic+
Bitter Requiem
Faramor replaces his normal attacks with Glory's Embrace while his magic circle is active, but the shield value he gains from Glory's Embrace is capped at
600% The magic circle also weakens the enemies within it, allowing allies to deal extra true damage equal to of their ATK. Each ally can only trigger the extra damage once every

75%
1s
Level 2 | Unlocks at EX. +5
Increases the extra true damage dealt by allies to of their ATK.
80%
Level 3 | Unlocks at EX. +10
When an enemy is defeated within the magic circle, grants Faramor ATK and expands the circle's radius to tiles. This effect can only trigger once per battle.
10%
2
Level 4 | Unlocks at EX. +15
Increases the extra true damage dealt by allies to of their ATK.
85%
Unlocks at Supreme+
Enhance Force
If an enemy revives within Faramor's magic circle after their HP drops to 0, Faramor will reduce their Vitality by
50
Tales

1
Faramor's homeland was ravaged by a Graveborn-induced anomaly, destroying the land and claiming many lives. This tragedy led him to leave and pursue the truth, determined to find the culprit.

2
Tracing the Graveborn's trail, Faramor arrived at Whiteridge, where he joined the "undead hunters", a secret group from the Lightbearer Empire. He was its first Wilder member.

3
He named his sacred tome the "Book of Radiance". It contains nearly all known knowledge about the undead and the Graveborn.

4
Faramor is gentle and kind, and he possesses exceptional etiquette and composure. He places high importance on keeping his fur clean and well-groomed.

5
His heightened sense of smell is both a gift and a burden. After all, no one enjoys detecting unpleasant odors from hundreds of meters away.

6
" Faramor? Oh, I know him! He's super nice, makes yummy soup, and tells the best stories about his home! He even gets all shy sometimes. His ears turn red and wiggle!" —A child from Cedartown

7
As a Wilder, Faramor has a natural affinity for plants and is skilled in herbal remedies. He also invented a special ointment for fur care.

8
Back in his homeland, Faramor, like other Wilders, fought using the power of nature. Now, as an undead hunter, he combines that with Divine Light, creating his own unique combat style.

9
After his original weapon was destroyed in the catastrophe in his homeland, Faramor forged a new blade, incorporating materials imbued with the power of light and parts of his old weapon into the hilt.

10
Faramor named his weapon "Oathheart" as a reminder never to forget the vow he made—to personally capture the Graveborn responsible for his homeland's devastation.