Marilee - Forest's Arrow

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A deft Marksman who is better positioned farther from enemies.

Ultimate - Unlocks at Level 1

Mid-Air Shot

Marilee leaps up to
2
tiles in any direction, shooting the 2 closest enemies to her initial tile and dealing
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125%
damage to them.

Level 2 | Unlocks at Level 51
Leaps up to
3
tiles.

Level 3 | Unlocks at Level 111
Increases damage to
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135%

Level 4 | Unlocks at Level 171
Increases damage to
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145%

Level 5 | Unlocks at Level 231
Increases damage to
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155%
Skill 1 - Unlocks at Level 11

Mighty Arrow

Marilee briefly charges up her next normal attack after every 2 normal attacks, dealing
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160%
damage and stunning the target for
0.5s

Level 2 | Unlocks at Level 71
Increases damage to
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170%

Level 3 | Unlocks at Level 131
Increases damage to
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180%

Level 4 | Unlocks at Level 191
Increases damage to
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190%
Skill 2 - Unlocks at Level 31

Hyperfocus

Marilee increases ATK by
4%
and ATK SPD by
25
when there's no enemy within
2
tiles.

Level 2 | Unlocks at Level 91
Increases ATK by
11%

Level 3 | Unlocks at Level 151
Increases ATK by
14%

Level 4 | Unlocks at Level 211
Increases ATK by
17%
Unlocks at Legendary+

Hero Focus

Increases Crit DMG Boost by
30
during battle.

Level 2
Increases Crit DMG Boost by
40
during battle.

Level 3
Increases Crit DMG Boost by
50
during battle.
EX. Skill - Unlocks at Mythic+

Battlefield Learning

Marilee increases her ATK by
5%
when allies cast an Ultimate, up to
6
stacks. Her normal attacks deal true damage after reaching max stacks.

Level 2 | Unlocks at EX. +5
Gains an extra stack of Battlefield Learning when Hyperfocus takes effect for every
10s

Level 3 | Unlocks at EX. +10
Increases each stack of ATK bonus to
8%

Level 4 | Unlocks at EX. +15
Increases each stack of ATK bonus to
9%
Unlocks at Supreme+

Enhance Force

Marilee reduces the required no-enemy range for triggering Hyperfocus by
-1
tile.

Tales

Tale 1
1
Marilee learned archery from the Wilders on the borders of the Dark Forest in secret. As a gifted archer, she improved her skills on her own.
Tale 2
2
When she goes shopping,
Marilee will sometimes look at an item like a hunter looking at its prey.
Tale 3
3
Marilee's quiver is made from the hide of the creatures she has caught. Whenever she gets a big catch, she'll keep a little piece as a trophy.
Tale 4
4
Marilee is an expert at bargaining. To her, the rock-bottom price of a product is like the crucial point of her prey. And a good hunter never misses it.
Tale 5
5
Marilee spends little time on archery practice because her arrows are not to be wasted.
Tale 6
6
Marilee can turn a casually picked leaf into a simple yet practical instrument, the leaf flute.
Tale 7
7
"She'd protected us from bandits, wild beasts, and golems. And she'd pulled us out of deep pits, sheer cliffs, and bottomless ponds. We seem so useless compared to her." —A Conservatory scholar
Tale 8
8
For the animals that she catches,
Marilee accepts cash only. On rare occasions, a trade can be made if it involves special candies her siblings have not yet tried.
Tale 9
9
Because her outstanding skills in archery ensure a perfect piece of hide, her pelts are highly sought after by traders. "That girl sold me a perfect bear pelt last time. I don't even know how she carried that thing all the way to the market." —Bowa
Tale 10
10
The last time
Marilee cried was on her 14th birthday, because she realized that the image of her parents had started to become blurry in her dreams.
Credits to: The Yaphalla Community
Developed by: camil.o

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