Walker - Wildland Outlaw

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A steadfast Rogue who undertakes the bounties of the mightiest enemies and defeats them.

Ultimate - Unlocks at Level 1

Six-Shot

Walker loads his revolver with 6 bullets, randomly shooting at enemies in front, prioritizing enemies not hit during this cast. Each bullet deals
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50%
damage plus
5%
of the target's max HP (the bonus damage is up to
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60%
stunning the target for
1.5s
Subsequent hits on the same target deal
50%
damage.

Level 2 | Unlocks at Level 51
When the enemies in front include a target marked with Bounty Pursuit, the remaining bullets will be directed at the targeted enemy after shooting all others.

Level 3 | Unlocks at Level 111
Increases damage to
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55%

Level 4 | Unlocks at Level 171
Increases damage to
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60%

Level 5 | Unlocks at Level 231
Increases stun duration to
2s
Skill 1 - Unlocks at Level 11

Shotgun Blast

Walker shoots 3 penetrative bullets using normal attacks, dealing damage to enemies in the frontal area. His main target will always receive damage from 3 bullets, each with
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34%
damage. Walker's normal attack range cannot be buffed any further.

Level 2 | Unlocks at Level 71
Walker's normal attacks stun the enemies for
0.125s
upon dealing critical hits.

Level 3 | Unlocks at Level 131
Increases each bullet's damage dealt to
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37%

Level 4 | Unlocks at Level 191
Increases each bullet's damage dealt to
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40%
Skill 2 - Unlocks at Level 31

Bounty Pursuit

Walker claims the bounty on the enemy with the highest accumulated damage dealt
10s
after a battle starts. Walker prioritizes attacking this enemy upon claiming the bounty, increasing his damage dealt by
25%
and reducing his damage taken by
18%
Walker gains
5
Crit boost (up to
15
till the battle ends when the targeted enemy is defeated.

Level 2 | Unlocks at Level 91
Upon claiming the bounty, Walker fires 3 shots at the enemy who is marked with it. Each shot deals
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50%
damage plus the damage equal to
4%
of the target's lost HP (the bonus damage is up to
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25%

Level 3 | Unlocks at Level 151
Walker can claim the bounty again after the previous targeted enemy is defeated.

Level 4 | Unlocks at Level 211
Upon claiming the bounty, Walker fires 3 shots at the enemy who is marked with it. Each shot deals
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55%
damage plus the damage equal to
4%
of the target's lost HP (the bonus damage is up to
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25%
Unlocks at Legendary+

Hero Focus

Increases Crit DMG Boost by
30
during battle.

Level 2
Increases Crit DMG Boost by
40
during battle.

Level 3
Increases Crit DMG Boost by
50
during battle.
EX. Skill - Unlocks at Mythic+

Aerial Thunder

Walker throws a grenade at each of the 3 enemies when a battle starts, then uses his revolver to detonate the grenade. The enemies within a 1-tile arc will be stunned for
2s
taking
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140%
damage and losing
10%
Phys DEF in
15s
upon grenades exploding. The above skill effect only takes effect once when multiple grenades hit the same target.

Level 2 | Unlocks at EX. +5
Reduces the enemies' Crit Resist by
10
in
15s

Level 3 | Unlocks at EX. +10
Increases damage to
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150%

Level 4 | Unlocks at EX. +15
Increases damage to
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160%
Unlocks at Supreme+

Enhance Force

Walker gains a shield equal to
20%
of max HP when dealing damage to the targeted enemy for the first time. The shield lasts till the target is defeated.

Level 2
Walker increases his Crit by
20
When his normal attack deals critical damage to an enemy carrying a bounty, increases the damage of this attack by
60%
and grants it
100
Life Drain.

Tales

Tale 1
1
Walker has no regard for rules since they are man-made inventions, and as a man, he should be free to make his own rules.
Tale 2
2
Walker never saves his money. If he ever needs more, he simply picks up a few more bounties.
Tale 3
3
Whenever
Walker arrives in a new place, he finds a place for a drink before deciding his next steps.
Tale 4
4
Walker can fall asleep extremely quickly. Living in the great outdoors has taught him to maintain his energy levels as his first priority.
Tale 5
5
If someone provokes
Walker during a meal, he will glare menacingly at them while he continues eating, savoring every bite as though it were the flesh of his enemies.
Tale 6
6
Walker would go through hell or high water for his friends without hesitation, even for those who have already departed from this world.
Tale 7
7
A bounty hunter lives and dies by their guns.
Walker owns several firearms, though he always carries a particular gun that seldom gets used.
Tale 8
8
Walker has gone through enough bullets to fill an entire room.
Tale 9
9
Every piece of clothing on
Walker's body reeks of gunpowder, and the smell can never be washed out.
Tale 10
10
Walker can shoot a gun with both hands equally well. Those who think they can find a blind spot in his attacks are always sorely disappointed.
Credits to: The Yaphalla Community
Developed by: camil.o

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