Walker - Wildland Outlaw




A steadfast Rogue who undertakes the bounties of the mightiest enemies and defeats them.
Ultimate - Unlocks at Level 1
Six-Shot
Walker loads his revolver with 6 bullets, randomly shooting at enemies in front, prioritizing enemies not hit during this cast. Each bullet deals
50% damage plus of the target's max HP (the bonus damage is up to
60% stunning the target for Subsequent hits on the same target deal damage.

5%

1.5s
50%
Level 2 | Unlocks at Level 51
When the enemies in front include a target marked with Bounty Pursuit, the remaining bullets will be directed at the targeted enemy after shooting all others.
Level 3 | Unlocks at Level 111
Increases damage to
55%

Level 4 | Unlocks at Level 171
Increases damage to
60%

Level 5 | Unlocks at Level 231
Increases stun duration to
2s
Skill 1 - Unlocks at Level 11
Shotgun Blast
Walker shoots 3 penetrative bullets using normal attacks, dealing damage to enemies in the frontal area. His main target will always receive damage from 3 bullets, each with
34% damage. Walker's normal attack range cannot be buffed any further.

Level 2 | Unlocks at Level 71
Walker's normal attacks stun the enemies for upon dealing critical hits.
0.125s
Level 3 | Unlocks at Level 131
Increases each bullet's damage dealt to
37%

Level 4 | Unlocks at Level 191
Increases each bullet's damage dealt to
40%

Skill 2 - Unlocks at Level 31
Bounty Pursuit
Walker claims the bounty on the enemy with the highest accumulated damage dealt after a battle starts. Walker prioritizes attacking this enemy upon claiming the bounty, increasing his damage dealt by and reducing his damage taken by Walker gains Crit boost (up to till the battle ends when the targeted enemy is defeated.
10s
25%
18%
5
15
Level 2 | Unlocks at Level 91
Upon claiming the bounty, Walker fires 3 shots at the enemy who is marked with it. Each shot deals
50% damage plus the damage equal to of the target's lost HP (the bonus damage is up to
25%

4%

Level 3 | Unlocks at Level 151
Walker can claim the bounty again after the previous targeted enemy is defeated.
Level 4 | Unlocks at Level 211
Upon claiming the bounty, Walker fires 3 shots at the enemy who is marked with it. Each shot deals
55% damage plus the damage equal to of the target's lost HP (the bonus damage is up to
25%

4%

Unlocks at Legendary+
Hero Focus
Increases Crit DMG Boost by during battle.
30
Level 2
Increases Crit DMG Boost by during battle.
40
Level 3
Increases Crit DMG Boost by during battle.
50
EX. Skill - Unlocks at Mythic+
Aerial Thunder
Walker throws a grenade at each of the 3 enemies when a battle starts, then uses his revolver to detonate the grenade. The enemies within a 1-tile arc will be stunned for taking
140% damage and losing Phys DEF in upon grenades exploding. The above skill effect only takes effect once when multiple grenades hit the same target.
2s

10%
15s
Level 2 | Unlocks at EX. +5
Reduces the enemies' Crit Resist by in
10
15s
Level 3 | Unlocks at EX. +10
Increases damage to
150%

Level 4 | Unlocks at EX. +15
Increases damage to
160%

Unlocks at Supreme+
Enhance Force
Walker gains a shield equal to of max HP when dealing damage to the targeted enemy for the first time. The shield lasts till the target is defeated.
20%
Level 2
Walker increases his Crit by When his normal attack deals critical damage to an enemy carrying a bounty, increases the damage of this attack by and grants it Life Drain.
20
60%
100
Tales

1
Walker has no regard for rules since they are man-made inventions, and as a man, he should be free to make his own rules.

2
Walker never saves his money. If he ever needs more, he simply picks up a few more bounties.

3
Whenever Walker arrives in a new place, he finds a place for a drink before deciding his next steps.

4
Walker can fall asleep extremely quickly. Living in the great outdoors has taught him to maintain his energy levels as his first priority.

5
If someone provokes Walker during a meal, he will glare menacingly at them while he continues eating, savoring every bite as though it were the flesh of his enemies.

6
Walker would go through hell or high water for his friends without hesitation, even for those who have already departed from this world.

7
A bounty hunter lives and dies by their guns. Walker owns several firearms, though he always carries a particular gun that seldom gets used.

8
Walker has gone through enough bullets to fill an entire room.

9
Every piece of clothing on Walker's body reeks of gunpowder, and the smell can never be washed out.

10
Walker can shoot a gun with both hands equally well. Those who think they can find a blind spot in his attacks are always sorely disappointed.